New lightweight female and male rigs provide sample characters thatartists can use to explore the animation tools in Houdini. This makes it easier to poseand keyframe characters in Houdini. The animation workflow in Houdini 15 is better than ever with onionskinning, a pose library panel, an improved character picker paneland enhancements to the dope sheet. There isalso a new RIS render node which allows the RIB and RIS rendernodes to have cleaner interfaces specific to each mode.
Houdini 15 comes with a complete set of RenderMan BxDF, Pattern,and Integrator RIS shaders as well RIS light shaders and Camera,Light Probe, and Rolling Shutter RIS projection shaders. “Houdini 15 offersinteractive shader building tools which make it easy for artists toachieve the look they desire.” “Pixar and Side Effects have worked together to create a firstclass experience for lighters,” says Chris Ford, Business Director- RenderMan, Pixar Animation Studios. RIS shaders are available in the RIS Shader NetworkSHOP and Houdini’s VOP context provides a native environment forbuilding RIS shaders with OSL support. RenderMan 20 and RIS shading support is fully integrated intoHoudini 15. Easily set up random texturesand variances in material settings to give a unique look to acollection of similar items such as crowd agents. Material stylesheets create a production-level workflow forcreating and managing material overrides that work well withAlembic files and packed geometry. In addition, alibrary of royalty-free PBR Ready Textures will be available for use with Houdini 15’s shader building tools. Houdini 15 also includes an implementation of Disney’sphysically-based Principled Shader which is designed to provideartistic flexibility with a minimal set of controls.
Rendering in Houdini 15 is faster and richer with improvements tothe Mantra renderer such as checkpointing and render view feedback.Shader building has been enhanced with a new shader library, arebuilt Shader FX 2.0 menu, layered materials and a cartoonshader. For working with hi-resmodels, new retopology tools make it easy to build low-res geometryby drawing right on top of high-res geometry. Withimprovements made in Houdini 14 and now 15, modellers are now ableto work intuitively in the viewport with the new tweak editworkflow, edge sliding, soft selection highlighting and new toolssuch as PolyBridge and PolyExpand 2D. Houdini has traditionally offered strong procedural modelingsometimes at the expense of its interactive workflow. This newversion enhances modeling, rendering and animation tools to meetthe needs of generalists, animators, lighters, and game makerswhile the VFX tools become faster, more scalable and more efficientat handling big data.
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Side Effects Software has announced the release ofHoudini 15 with onion skinning, new shaderbuilding tools, crowd ragdolls and Houdini Engine 2.0.